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dc.contributor.advisorArisandi, Dedy
dc.contributor.advisorPurnamasari, Fanindia
dc.contributor.authorSafitri, Indah
dc.date.accessioned2025-01-16T04:48:17Z
dc.date.available2025-01-16T04:48:17Z
dc.date.issued2024
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/100214
dc.description.abstractIndonesian History education is often perceived as less engaging and difficult to memorize by students, necessitating a new approach to increase their interest and understanding. This research develops history learning media based on Role Playing Game (RPG) that allows students to role-play and undertake missions based on portrayed heroic figures, interacting with other historical figures involved in the events presented in the game. Finite State Machine (FSM) and Pathfinding A Star are applied as artificial intelligence to control character behavior and movement, enabling interactions with player and adherence to the historical storyline presented. The assessment of media quality yields highly suitable scores, with content suitability at 82.5%, presentation suitability at 87.5%, language suitability at 96.87%, and contextual assessment at 87.5%. Additionally, the research shows an improvement in student understanding from an average Pre-Test score of 70.97 to 85.47 in the Post-Test. User experience questionnaire analysis, measuring increased interest, is divided into four aspects: Attention, Relevance, Confidence, and Satisfaction, scoring 89.17%, 90.14%, 85.69%, and 90.83%, respectively.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectLearning Mediaen_US
dc.subjectIndonesian History Educationen_US
dc.subjectRole Playing Gameen_US
dc.subjectFinite State Machineen_US
dc.subjectPathfinding A Staren_US
dc.subjectArtificial Intelligenceen_US
dc.titleMedia Pembelajaran Sejarah Berbasis Role Playing Game dengan Menerapkan Finite State Machine dan Pathfinding A Staren_US
dc.title.alternativeHistory Learning Media Based on Role Playing Game Applying Finite State Machine and Pathfinding A Staren_US
dc.typeThesisen_US
dc.identifier.nimNIM201402006
dc.identifier.nidnNIDN0031087905
dc.identifier.nidnNIDN0017088907
dc.identifier.kodeprodiKODEPRODI59201#Teknologi Informasi
dc.description.pages130 Pagesen_US
dc.description.typeSkripsi Sarjanaen_US
dc.subject.sdgsSDGs 4. Quality Educationen_US


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