Faktor-Faktor yang Berhubungan dengan Nyeri Leher pada Komunitas Online Gamers di Indonesia
Factors Associated with Neck Pain Among The Local Gamer Community in Indonesia
Abstract
Introduction. The 2024 Indonesia Internet Profile Survey shows that the age group of 12-27 years has the highest number of internet users. Among young people, there has been a surge in smartphone usage, with many spending over 3 hours per day looking at their screens. This has become a high-risk factor for neck muscle fatigue because the static posture of the neck spine can lead to a non-neutral neck position, such as leaning forward, which is a common cause of neck pain. Objective. To identify the factors associated with neck pain in the local gaming community in Indonesia. Methods. This study is analytical research with a cross-sectional approach, conducted with members of the AiMSTAR gaming community, one of the online gaming communities in Indonesia. Samples were selected using the consecutive sampling technique. Data was collected using a questionnaire. Results. A total of 107 respondents from the AiMSTAR gaming community were included in the study. The characteristics of the respondents were as follows: the majority of respondents were in their teenage years (12-25 years) (92.5%), female (57%), with the highest level of education being high school (81.3%), students (43%), and living in Java (53.3%). The distribution of neck pain among AiMSTAR gaming community members was 76.6%, with the majority of members who complained of neck pain using smartphones for ≥30 minutes (82.4%), for a duration of ≥3 hours (71%), and with their neck in a flexed position (67.3%). Multivariate analysis showed that the factor associated with neck pain in the online gaming community was smartphone usage frequency of ≥30 minutes (p-value = 0.002, AOR = 1:6.01, 95% CI = 1.96-18.57). Conclusion. This study indicates that the frequency of smartphone use is the most significant factor associated with neck pain among online gamers in Indonesia.
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