dc.description.abstract | Introduction. The 2024 Indonesia Internet Profile Survey shows that the age group of 12-27 years has the highest number of internet users. Among young people, there has been a surge in smartphone usage, with many spending over 3 hours per day looking at their screens. This has become a high-risk factor for neck muscle fatigue because the static posture of the neck spine can lead to a non-neutral neck position, such as leaning forward, which is a common cause of neck pain. Objective. To identify the factors associated with neck pain in the local gaming community in Indonesia. Methods. This study is analytical research with a cross-sectional approach, conducted with members of the AiMSTAR gaming community, one of the online gaming communities in Indonesia. Samples were selected using the consecutive sampling technique. Data was collected using a questionnaire. Results. A total of 107 respondents from the AiMSTAR gaming community were included in the study. The characteristics of the respondents were as follows: the majority of respondents were in their teenage years (12-25 years) (92.5%), female (57%), with the highest level of education being high school (81.3%), students (43%), and living in Java (53.3%). The distribution of neck pain among AiMSTAR gaming community members was 76.6%, with the majority of members who complained of neck pain using smartphones for ≥30 minutes (82.4%), for a duration of ≥3 hours (71%), and with their neck in a flexed position (67.3%). Multivariate analysis showed that the factor associated with neck pain in the online gaming community was smartphone usage frequency of ≥30 minutes (p-value = 0.002, AOR = 1:6.01, 95% CI = 1.96-18.57). Conclusion. This study indicates that the frequency of smartphone use is the most significant factor associated with neck pain among online gamers in Indonesia. | en_US |