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dc.contributor.advisorArisandi, Dedy
dc.contributor.advisorNasution, Umaya Ramadhani Putri
dc.contributor.authorHutasoit, Pretty Ohara
dc.date.accessioned2025-02-27T09:01:32Z
dc.date.available2025-02-27T09:01:32Z
dc.date.issued2025
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/101678
dc.description.abstractStory about Lake Toba is better known as a legend than a scientific explanation of its formation process. This condition causes students' low understanding of the scientific aspects behind the natural phenomenon. Conventional learning approaches, such as the use of books and PowerPoint, have not been able to fully bridge the need to convey scientific facts in an interesting way. Therefore, this research aims to implement digital storytelling-based science learning on the topic of the origin of Lake Toba, using gamification as an interactive approach. The results showed that the narratives about Lake Toba in various sources highlighted more cultural values and myths than scientific facts related to the geological process of its formation. The digital storytelling-based learning media developed was successfully assessed as very feasible, with the results of the feasibility assessment of the content aspect of 94.4%, presentation 91.6%, language 93.75%, and contextual 97.2%. Analysis of the pre-test and post-test showed an increase in student understanding by 21.83%, with an average pre-test score of 74.21 and post-test of 90.41. The minimum score increased from 38 to 78, while the maximum score increased from 89 to 100. In addition, questionnaire analysis showed that this media has attractiveness 90.8%, clarity 88.6%, efficiency 86.49%, accuracy 87.93%, stimulation 86.42%, and novelty 85.86%.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectLake Tobaen_US
dc.subjectDigital Storytellingen_US
dc.subjectGamificationen_US
dc.subjectLearning Mediaen_US
dc.subjectNatural Scienceen_US
dc.subjectInteractive Educationen_US
dc.titleImplementasi Gamifikasi dalam Digital Storytelling Asal Mula Terbentuknya Danau Toba sebagai Media Pembelajaran Ilmu Pengetahuan Alamen_US
dc.title.alternativeImplementation of Gamification in Digital Storytelling of the Origin of the Formation of Lake Toba as a Natural Science Learning Mediaen_US
dc.typeThesisen_US
dc.identifier.nimNIM201402084
dc.identifier.nidnNIDN0031087905
dc.identifier.nidnNIDN0011049114
dc.identifier.kodeprodiKODEPRODI59201#Teknologi Informasi
dc.description.pages158 Pagesen_US
dc.description.typeSkripsi Sarjanaen_US
dc.subject.sdgsSDGs 4. Quality Educationen_US


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