dc.contributor.advisor | Hizriadi, Ainul | |
dc.contributor.advisor | Nurhasanah, Rossy | |
dc.contributor.author | Sari, Retno Wulan | |
dc.date.accessioned | 2025-03-10T01:38:32Z | |
dc.date.available | 2025-03-10T01:38:32Z | |
dc.date.issued | 2025 | |
dc.identifier.uri | https://repositori.usu.ac.id/handle/123456789/101896 | |
dc.description.abstract | The rapid digital transformation has changed students' preferences for learning methods, so innovations are needed that suit the learning styles of the digital generation. This research develops a drag and drop game-based Arabic learning media with the theme of human limbs with gamification elements and Unity technology to improve students' understanding and motivation. This media combines aspects of gamification and computational thinking to create an interactive and fun learning experience. The results showed a significant increase in student scores, from an average of 63 to 96 (52.38%). Questionnaires covering six main aspects showed 93.75% attractiveness, 88.49% clarity, 85.00% efficiency, 83.75% accuracy, 84.58% stimulation, and 90.00% novelty. With these results, this learning media is categorized as “very feasible” to increase student motivation and understanding in learning Arabic, and can be a reference in developing other gamification-based learning media in the digital era. | en_US |
dc.language.iso | id | en_US |
dc.publisher | Universitas Sumatera Utara | en_US |
dc.subject | Arabic Languange | en_US |
dc.subject | Gamification | en_US |
dc.subject | Drap and Drop | en_US |
dc.subject | Interactive Learning | en_US |
dc.subject | Learning Innovation | en_US |
dc.title | Media Pembelajaran Bahasa Arab Berbasis Game Drag And Drop dengan menerapkan Rule Based System dan Finite State Machine | en_US |
dc.title.alternative | Arabic Language Learning Media Based on Drag And Drop Game by applying Rule Based System and Finite State Machine | en_US |
dc.type | Thesis | en_US |
dc.identifier.nim | NIM201402024 | |
dc.identifier.nidn | NIDN0127108502 | |
dc.identifier.nidn | NIDN0001078708 | |
dc.identifier.kodeprodi | KODEPRODI59201#Teknologi Informasi | |
dc.description.pages | 98 Pages | en_US |
dc.description.type | Skripsi Sarjana | en_US |
dc.subject.sdgs | SDGs 4. Quality Education | en_US |