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    Pemanfaatan Media Permainan Ular Tangga dan Media Video dalam Perilaku Cuci Tangan Pakai Sabun pada Anak SD Negeri 2 dan SD Negeri 5 Di Kecamatan Bintang Kabupaten Aceh Tengah Tahun 2024

    Utiliation of Snakes and Ladder Game Media and Video Media in the Behavior of Washing Hands with Soap in Children of State Elementary School 2 and State Elementary School 5 in Bintang District Central Aceh Regency in 2024

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    Date
    2025
    Author
    Yana, Nada
    Advisor(s)
    Andayani, Lita Sri
    Nurmaini
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    Abstract
    Washing Hand with Soap (WHWS) behavior is a simple but very important health action in preventing the spread of disease, especially diarrhea, which is still a major health problem in Indonesia. In Bintang District, Central Aceh Regency, the prevalence of diarrhea reached 38.74%, with the main causes related to poor sanitation and low student awareness of the importance of washing hands with soap. The purpose of this study was to analyze the use of snakes and ladders game media and video media in handwashing behavior with soap in elementary school students 2 and 5 in Bintang District, Central Aceh Regency in 2024. The study used the Quasi Experimental method with a pretest and posttest design with a control group. The sample consisted of 40 students, 20 students each from Elementary School 2 Bintang and Elementary School 5 Bintang. Data analysis was conducted using dependent t-test, Wilcoxon test and independent t-test, Mann-Whitney U test. The results showed that the snakes and ladders game media had an influence on knowledge (p<0.001), attitudes (p=0.001), and actions (p<0.001) of students at SD Negeri 2 and there was an influence on knowledge (p<0.001), attitudes (p=0.003), and actions (p<0.001) of students at SD Negeri 5 Bintang significantly. Video media also had an influence on knowledge (p=0.004) and actions (p<0.001), but did not affect the attitudes of students at SD Negeri 2 and there was an influence on knowledge (p<0.001), attitudes (p=0.005), and actions (p=0.001) of students at SD Negeri 5 Bintang significantly. The snakes and ladders game media was more effective in increasing knowledge at SDN 2 (mean rank 13.80) compared to video (mean rank 7.20; p = 0.008) and in SDN 5 (mean rank 13.15 vs 7.85; p = 0.033). However, the difference in effectiveness in the aspects of attitude and action was not significant in both schools. This study recommends the use of snakes and ladders game media and video media as health promotion tools to improve CTPS behavior in elementary school students.
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    https://repositori.usu.ac.id/handle/123456789/103316
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    Repositori Institusi Universitas Sumatera Utara (RI-USU)
    Universitas Sumatera Utara | Perpustakaan | Resource Guide | Katalog Perpustakaan
    DSpace software copyright © 2002-2016  DuraSpace
    Contact Us | Send Feedback
    Theme by 
    Atmire NV