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dc.contributor.advisorTarigan, Jos Timanta
dc.contributor.advisorAmalia
dc.contributor.authorHutasoit, Affanda Raihan Pasha
dc.date.accessioned2025-07-16T02:50:47Z
dc.date.available2025-07-16T02:50:47Z
dc.date.issued2025
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/105539
dc.description.abstractGranblue Fantasy is a turn-based game that demands complex strategy. However, the pay-to-win system often hinders the progress of free-to-play players with limited resources. This research develops a recommendation system based on Deep Learning with Hybrid Dyna-Q Inspired Deep Reinforcement Learning (DRL) method for selecting the best actions during battles, as well as Deep Learning with Supervised Deep Learning Classification method for optimizing team composition. By utilizing the Markov Decision Process (MDP), the system can simulate various battle scenarios and generate more accurate recommendations. Experimental results show that the hybrid approach combining DRL and MDP improves strategic effectiveness and character selection compared to conventional methods. Action Suggestion received an average score of 5/5, demonstrating accurate predictions for skill usage timing and conditions. Party Suggestion scored 5/5 for the clarity of character selection but only 3/5 for composition alignment with player strategies and 2/5 for adoption in actual gameplay, particularly among higher-ranked players. The system is not designed to replace player decision-making but serves as an assistive tool for those struggling to optimize their limited resources. This research highlights the potential of DRL in complex and dynamic decision-support systems.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectTurn-based Gamesen_US
dc.subjectDeep Reinforcement Learningen_US
dc.subjectHybrid DRLen_US
dc.subjectAIen_US
dc.subjectMarkov Decision Processen_US
dc.titleDukungan Keputusan dalam Permainan Berbasis Giliran untuk Panduan Pertempuran dan Pembentukan Partai Dengan Menggunakan Ai dan Deep Reinforcement Learningen_US
dc.title.alternativeDecision Support in Turn-Based Games for Combat Guidance and Party Formation Using Ai and Deep Reinforcement Learningen_US
dc.typeThesisen_US
dc.identifier.nimNIM181401132
dc.identifier.nidnNIDN0126018502
dc.identifier.nidnNIDN0121127801
dc.identifier.kodeprodiKODEPRODI55201#Ilmu Komputer
dc.description.pages82 Pagesen_US
dc.description.typeSkripsi Sarjanaen_US
dc.subject.sdgsSDGs 9. Industry Innovation And Infrastructureen_US


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