• Login
    View Item 
    •   USU-IR Home
    • Faculty of Computer Science and Information Technology
    • Department of Computer Science
    • Undergraduate Theses
    • View Item
    •   USU-IR Home
    • Faculty of Computer Science and Information Technology
    • Department of Computer Science
    • Undergraduate Theses
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Aplikasi Permainan untuk Edukasi Bahasa Isyarat Menggunakan Computer Vision

    Game Application for Sign Language Education Using Computer Vision

    Thumbnail
    View/Open
    Cover (641.0Kb)
    Fulltext (2.371Mb)
    Date
    2025
    Author
    Dionysius, Satria Nardo
    Advisor(s)
    Tarigan, Jos Timanta
    Selvida, Desilia
    Metadata
    Show full item record
    Abstract
    Learning sign language remains a challenge, particularly for beginners who often struggle to understand gestures without direct feedback. Conventional learning methods such as books or instructional videos on YouTube are often considered monotonous and fail to maintain long-term learning interest. An innovative approach is the integration of technology through educational games, which combine entertainment, challenge, and interactivity to create a more engaging and adaptive learning process. This research developed an RPG-based educational game application to support the learning of Indonesian Sign Language (BISINDO) using computer vision technology. The system integrates the MediaPipe framework to detect hand movements and extract spatial features, which are then fed to a Random Forest Classifier algorithm to classify gestures into alphabet letters. Each classified letter is used as an input action in the game, with data communication handled through the UDP protocol. The evaluation was carried out using the MEEGA (Model for the Evaluation of Educational Games) method (Petri et al., 2016), involving 40 users directly and observing how the game assisted in the process of learning sign language. The test results showed a questionnaire score of 4.3825 (Good) out of 5, which proves that the game is able to provide an interactive learning experience and significantly improve users' understanding of sign language
    URI
    https://repositori.usu.ac.id/handle/123456789/105586
    Collections
    • Undergraduate Theses [1235]

    Repositori Institusi Universitas Sumatera Utara - 2025

    Universitas Sumatera Utara

    Perpustakaan

    Resource Guide

    Katalog Perpustakaan

    Journal Elektronik Berlangganan

    Buku Elektronik Berlangganan

    DSpace software copyright © 2002-2016  DuraSpace
    Contact Us | Send Feedback
    Theme by 
    Atmire NV
     

     

    Browse

    All of USU-IRCommunities & CollectionsBy Issue DateTitlesAuthorsAdvisorsKeywordsTypesBy Submit DateThis CollectionBy Issue DateTitlesAuthorsAdvisorsKeywordsTypesBy Submit Date

    My Account

    LoginRegister

    Repositori Institusi Universitas Sumatera Utara - 2025

    Universitas Sumatera Utara

    Perpustakaan

    Resource Guide

    Katalog Perpustakaan

    Journal Elektronik Berlangganan

    Buku Elektronik Berlangganan

    DSpace software copyright © 2002-2016  DuraSpace
    Contact Us | Send Feedback
    Theme by 
    Atmire NV