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dc.contributor.advisorPutra, Mohammad Fadly Syah
dc.contributor.advisorSiregar, Baihaqi
dc.contributor.authorAlvinsyah, Zhafran
dc.date.accessioned2025-07-23T03:19:36Z
dc.date.available2025-07-23T03:19:36Z
dc.date.issued2025
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/106301
dc.description.abstractThis study explores the impact of representing Indonesian social culture in the visual design of a beat’em up game on players’ gameplay experience. In this context, social culture refers to the unique elements of Indonesian daily life integrated into the game environment. The objective of this research is to examine how the application of Indonesian cultural themes can shape the player’s gameplay experience. The method used is a user experience evaluation through the Game Experience Questionnaire (GEQ), which consists of three modules: In-Game, Core, and Post-Game Questionnaire. The game was developed using Unity 2D and distributed via the itch.io platform, then tested by respondents aged 15–35 with basic PC gaming experience. The evaluation was conducted by distributing GEQ questionnaires to assess players’ perceptions of their gameplay experience. The results indicate that the game provided a highly positive user experience overall. Components such as Competence (average ~4.25), Positive Affect (~4.21–4.27), and Immersion (~3.98–4.02) received high scores, indicating strong engagement and satisfaction. Meanwhile, negative aspects such as Tension, Negative Affect, and Tiredness received low scores (~2.00–2.32), suggesting minimal emotional discomfort during gameplay. The Flow level was moderate (~3.2–3.3), indicating steady focus without excessive absorption. The Challenge component also scored moderately (~2.86), showing that the game successfully offered a balanced level of difficulty. After playing, participants reported a satisfying post-game experience, with a high Positive Experience average score of 3.94 and a low Negative Experience score of 2.11. Overall, the game succeeded in delivering an enjoyable, motivating, and immersive experience with minimal negative impact. This research is expected to serve as a reference for the development of local games that not only entertain but also represent Indonesian cultural identity in a contextual and engaging manner.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectBeat’em upen_US
dc.subjectIndonesian social cultureen_US
dc.subjectVisual Designen_US
dc.subjectUser Experienceen_US
dc.subjectGame Experience Questionnaire (GEQ)en_US
dc.titlePengaruh Representasi Kultur Indonesia melalui Desain Visual dalam Game Beat’em Up terhadap Pengalaman Bermain Pemain dengan Evaluasi Game Experience Questionnaire (GEQ)en_US
dc.title.alternativeAnalyzing the Impact of Indonesian Cultural Representation through Visual Design in Beat’em Up Games on Player Experience Using the Game Experience Questionnaire (GEQ)en_US
dc.typeThesisen_US
dc.identifier.nimNIM201402135
dc.identifier.nidnNIDN0029018304
dc.identifier.nidnNIDN0008017906
dc.identifier.kodeprodiKODEPRODI59201#Teknologi Informasi
dc.description.pages98 Pagesen_US
dc.description.typeSkripsi Sarjanaen_US
dc.subject.sdgsSDGs 11. Sustainable Cities And Communitiesen_US


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