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dc.contributor.advisorLubis, Lusiana Andriani
dc.contributor.authorRangga, Rivaldi Dwi
dc.date.accessioned2025-07-24T04:27:36Z
dc.date.available2025-07-24T04:27:36Z
dc.date.issued2025
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/106951
dc.description.abstractThis study aims to understand how the self-concept of adolescent Higgs Domino app users in Trans Aliaga Village, Hutaraja Tinggi District, Padang Lawas Regency is formed and how group communication influences this self-concept formation. This study uses a qualitative approach with a constructivist paradigm to explore the subjective meaning of adolescents' experiences interacting with the Higgs Domino app and their social groups. Data were analyzed through data condensation, data presentation, and drawing conclusions to identify important themes. Data were collected through in-depth interviews and participant observation. The results show that adolescents' self-concept is influenced by social interactions within groups, both online and offline. Group communication within the Higgs Domino community provides a space for adolescents to share experiences, seek support, and build their identity. Interaction with this app plays a role in the process of adolescents' social identity formation, where they feel more confident thanks to the search for social recognition through the game. However, this study also found that peer pressure and social comparison within the online community can negatively impact adolescents' self-concept. The community also supports adolescents' activities playing the Higgs Domino online game, with some using this situation as a source of income. This study highlights the importance of a deep understanding of group communication dynamics and their impact on adolescents' self-concept in the context of using the Higgs Domino app. The study emphasizes the importance of collaboration between various parties, including parents, educators, and the community, in managing and guiding the use of digital technology among adolescents.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectSelf-Concepten_US
dc.subjectGroup Communicationen_US
dc.subjectOnline Gamesen_US
dc.titleKonsep Diri Remaja Pengguna Aplikasi Higgs Domino di Desa Trans Aliaga Kecamatan Hutara Tinggi Kabupaten Padang Lawas (Studi Kasus Pengguna Aplikasi Higgs Domino di Desa Trans Aliaga Kecamatan Hutaraja Tinggi Kabupaten Padang Lawas)en_US
dc.title.alternativeThe Self-Concept of Adolescents Using the Higgs Domino Application in Trans Aliaga Village, Hutaraja Tinggi District, Padang Lawas Regency (A Case Study of Higgs Domino Application Users in Trans Aliaga Village, Hutaraja Tinggi District, Padang Lawas Regency)en_US
dc.typeThesisen_US
dc.identifier.nimNIM210904002
dc.identifier.nidnNIDN0005046702
dc.identifier.kodeprodiKODEPRODI70201#Ilmu Komunikasi
dc.description.pages120 Pagesen_US
dc.description.typeSkripsi Sarjanaen_US
dc.subject.sdgsSDGs 4. Quality Educationen_US


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