Pengembangan Game Edukasi Visual Novel Berbasis Storytelling Digital sebagai Media Pencegahan Bullying
Development of A Visual Novel Educational Game Based on Digital Storytelling as A Bullying Prevention Media

Date
2025Author
Pasaribu, Dorma Ulina
Advisor(s)
Mahyuddin
Elveny, Marischa
Metadata
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Bullying is a common issue that frequently occurs in school environments and has a negative impact on students’ mental and social development. This study aims to develop an educational learning medium in the form of a visual novel-based game integrated with mini-games, focusing on bullying prevention material. The game is designed for junior high school students using an interactive approach intended to enhance their understanding, awareness, and attitudes in dealing with bullying behavior. The game features interactive narratives and mini-games such as a maze game and a word search, along with a quiz as the closing section. Expert validation results show that the psychological aspect scored 85%, content/material feasibility reached 86.6%, and the format and media utilization aspect also scored 86.6%. Meanwhile, the Pre-Test and Post-Test results indicate an improvement in students’ understanding, demonstrated by an increase in the average score from 71.42 in the Pre-Test to 86.78 in the Post-Test. Furthermore, the User Experience (UX) questionnaire results reveal that the game received high scores in several dimensions: attention (80.58%), relevance (81.62%), confidence (82.96%), and satisfaction (84.00%).
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- Undergraduate Theses [858]