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dc.contributor.advisorSyah Putra, Mohammad Fadly
dc.contributor.advisorPulungan, Annisa Fadhillah
dc.contributor.authorAsy Syifa, Asruri Salwa
dc.date.accessioned2025-07-25T02:23:44Z
dc.date.available2025-07-25T02:23:44Z
dc.date.issued2025
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/107371
dc.description.abstractAutism Spectrum Disorder (ASD) is a neurological developmental condition that affects an individual's ability to communicate and interact socially, including in the context of education. Children with ASD often face challenges in maintaining attention and focus during learning, which can impede their educational progress. This study aims to explore the application of gamification and Virtual Reality (VR) technology in the learning of animals and biomes for children with ASD. These technologies are integrated with Pedagogic Agents to create a more interactive and personalized learning experience tailored to the needs of each child. The results of the testing reveal that the application combining gamification and VR with Pedagogic Agents has a positive impact on students with ASD. Children can acquire knowledge in a more enjoyable and memorable way, as well as show improvements in their ability to stay focused and engaged in learning. Additionally, their cognitive abilities and problem- solving skills have improved, along with their capacity to understand more complex instructions. Overall, the study demonstrates that the implementation of gamification, VR, and Pedagogic Agents can provide an effective and enjoyable learning experience for children with ASD and contribute to improved learning outcomes. This is evidenced by UXKQ testing on the animal and biome learning application, where 86% strongly agreed on the aspect of learning development, 86.25% strongly agreed on the overall application, and 86.7% strongly agreed on the design and layout. In general, the animal and biome learning application, through N-Gain and Mean Value analysis, shows that the majority of students, 70%, experienced moderate improvement.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectGangguan Spektrum Autismeen_US
dc.subjectVirtual Realityen_US
dc.subjectPedagogic Agenten_US
dc.subjectAutism Spectrum Disorderen_US
dc.titlePenerapan Pedagogic Agent dan Virtual Reality dalam Pembelajaran Hewan & Bioma pada Anak Autisen_US
dc.title.alternativeThe Application of Pedagogic Agent and Virtual Reality in Animal & Biome Learning for Children with Autismen_US
dc.typeThesisen_US
dc.identifier.nimNIM201402083
dc.identifier.nidnNIDN0029018304
dc.identifier.nidnNIDN0009089301
dc.identifier.kodeprodiKODEPRODI59201#Teknologi Informasi
dc.description.pages107 Pagesen_US
dc.description.typeSkripsi Sarjanaen_US
dc.subject.sdgsSDGs 4. Quality Educationen_US


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