Pengembangan Simulasi Tools Efek Confetti Menggunakan Objek 3d pada Unity Secara Prosedural
Development of Procedural Simulation Tools for Confetti Effects Using 3d Objects in Unity

Date
2025Author
Harahap, Muhammad Fauzy
Advisor(s)
Tarigan, Jos Timanta
Efendi, Syahril
Metadata
Show full item recordAbstract
This study aims to develop the Confetti FX Tool, a Unity-based utility designed to simplify the procedural creation of confetti visual effects using 3D objects. This tool is intended to improve efficiency, flexibility, and visual quality in game development, especially for technical artists, VFX designers, and game developers who require greater control over the shape, color, direction, and quantity of confetti particles without the need for repetitive manual scripting. The methodology includes literature review as the theoretical foundation, system analysis and design using flowcharts, and implementation using the C# programming language and Unity Editor with utilization of the Unity Particle System. System testing was conducted through functional testing and user testing on a real game project (Marshmallow Run). The tool supports eight particle mesh shapes (such as stars, circles, triangles, and trapezoids), as well as two types of materials: Basic URP and Rainbow HLSL Shader. Test results show that all features run stably, particles can be configured according to direction (top, bottom, floating, corner left, and corner right), and the tool was successfully integrated into the game development workflow without technical issues.
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- Undergraduate Theses [1235]