Analisis Perbandingan Algoritma K-Means dan DBSCAN Untuk Segmentasi Pemain Mobile Legends Berdasarkan Performa dan Pola Bermain di Wilayah Medan
Comparative Analysis of K-Means and DBSCAN Algorithms for Mobile Legends Player Segmentation Based on Performance and Playing Patterns in the Medan Region

Date
2025Author
Silalahi, Kimsang
Advisor(s)
Zamzami, Elviawaty Muisa
Handrizal
Metadata
Show full item recordAbstract
Player segmentation in Mobile Legends: Bang Bang is important to understand the
variations in performance and playing styles in local communities such as Medan.
This study aims to compare K-Means and DBSCAN algorithms in clustering players
based on authentic data from 245 active players in Medan collected through surveys
in January-March 2025. The data was analyzed using eight clustering evaluation
metrics, including Silhouette Score, Davies-Bouldin Index, Calinski-Harabasz Index,
Adjusted Rand Index, as well as ANOVA and Kruskal-Wallis statistical tests. The
results showed that K-Means produced 4 clusters with Silhouette Score 0.569 and
Davies-Bouldin Index 0.891, while DBSCAN produced 9 clusters with Silhouette Score
0.659 and detected 5 outlier players (2.04%). Four player archetypes were
successfully identified through K-Means, while DBSCAN produced a more granular
role-based segmentation with superior noise detection capabilities. This research also
produced a Flask-based web interface as a real-time clustering analysis visualization
tool with a draft pick recommendation system for 129 hero characters.
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