dc.contributor.advisor | Zamzami, Elviawaty Muisa | |
dc.contributor.advisor | Handrizal | |
dc.contributor.author | Silalahi, Kimsang | |
dc.date.accessioned | 2025-08-13T01:19:29Z | |
dc.date.available | 2025-08-13T01:19:29Z | |
dc.date.issued | 2025 | |
dc.identifier.uri | https://repositori.usu.ac.id/handle/123456789/108104 | |
dc.description.abstract | Player segmentation in Mobile Legends: Bang Bang is important to understand the
variations in performance and playing styles in local communities such as Medan.
This study aims to compare K-Means and DBSCAN algorithms in clustering players
based on authentic data from 245 active players in Medan collected through surveys
in January-March 2025. The data was analyzed using eight clustering evaluation
metrics, including Silhouette Score, Davies-Bouldin Index, Calinski-Harabasz Index,
Adjusted Rand Index, as well as ANOVA and Kruskal-Wallis statistical tests. The
results showed that K-Means produced 4 clusters with Silhouette Score 0.569 and
Davies-Bouldin Index 0.891, while DBSCAN produced 9 clusters with Silhouette Score
0.659 and detected 5 outlier players (2.04%). Four player archetypes were
successfully identified through K-Means, while DBSCAN produced a more granular
role-based segmentation with superior noise detection capabilities. This research also
produced a Flask-based web interface as a real-time clustering analysis visualization
tool with a draft pick recommendation system for 129 hero characters. | en_US |
dc.language.iso | id | en_US |
dc.publisher | Universitas Sumatera Utara | en_US |
dc.subject | Mobile Legends | en_US |
dc.subject | player segmentation | en_US |
dc.subject | K-Means | en_US |
dc.subject | DBSCAN | en_US |
dc.subject | clustering | en_US |
dc.subject | Medan | en_US |
dc.subject | algorithm evaluation | en_US |
dc.title | Analisis Perbandingan Algoritma K-Means dan DBSCAN Untuk Segmentasi Pemain Mobile Legends Berdasarkan Performa dan Pola Bermain di Wilayah Medan | en_US |
dc.title.alternative | Comparative Analysis of K-Means and DBSCAN Algorithms for Mobile Legends Player Segmentation Based on Performance and Playing Patterns in the Medan Region | en_US |
dc.type | Thesis | en_US |
dc.identifier.nim | NIM211401122 | |
dc.identifier.nidn | NIDN0016077001 | |
dc.identifier.nidn | NIDN0113067703 | |
dc.identifier.kodeprodi | KODEPRODI55201#Ilmu Komputer | |
dc.description.pages | 108 Pages | en_US |
dc.description.type | Skripsi Sarjana | en_US |
dc.subject.sdgs | SDGs 4. Quality Education | en_US |