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dc.contributor.advisorPutra, Mohammad Fadly Syah
dc.contributor.advisorArisandi, Dedy
dc.contributor.authorRai, Sonia
dc.date.accessioned2025-08-14T07:53:45Z
dc.date.available2025-08-14T07:53:45Z
dc.date.issued2025
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/108132
dc.description.abstractOne type of craft that is often a concern is a container made of clay. Technology continues to develop, pushing traditional information media to switch to VR-based media. Virtual Reality (VR) is a technology that creates an immersive digital world simulation, allowing users to feel as if they are in that virtual environment. With the help of devices such as VR headsets, users can interact directly with the simulated world through 3D visuals, audio, and sometimes touch, thus providing an immersive experience for gaming, education, training, and entertainment. With the support of certain devices, VR is able to present computer-generated 3D visuals that look very real, providing an experience as if the user is directly in it. Thanks to advances in mobile technology, VR is now becoming more accessible, allowing cell phones to be used as tools to enjoy it. Currently, VR is widely applied in various fields such as simulation, interactive education, marketing, and entertainment. The application of VR to this craft has been successfully carried out and received many positive responses from respondents, such as 87.5% of respondents consider getting new knowledge, 77.5% of respondents consider the game easy to understand, 83.3% of respondents like the design of 3D objects made, 83.3% of respondents like the appearance of the game that has been made, 82.5% of respondents think Virtual Reality runs wellen_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectEducational Gamesen_US
dc.subjectClay Craftsen_US
dc.subjectVirtual Realityen_US
dc.subjectDigital Simulationen_US
dc.subjectOculus Quest 2en_US
dc.titleImplementasi Teknologi Virtual Reality Dalam Simulasi Sederhana Kerajinan Tanah Liaten_US
dc.title.alternativeThe Implementation Of Virtual Reality Technology In A Basic Clay Craft Simulationen_US
dc.typeThesisen_US
dc.identifier.nimNIM181402122
dc.identifier.nidnNIDN0029018304
dc.identifier.nidnNIDN0031087905
dc.identifier.kodeprodiKODEPRODI59201#Teknologi Informasi
dc.description.pages71 Pagesen_US
dc.description.typeSkripsi Sarjanaen_US
dc.subject.sdgsSDGs 4. Quality Educationen_US


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