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dc.contributor.advisorAmin, Mustafa Mahmud
dc.contributor.advisorNasution, Nazli Mahdinasari
dc.contributor.authorEvandi, Rasman
dc.date.accessioned2025-10-01T06:21:40Z
dc.date.available2025-10-01T06:21:40Z
dc.date.issued2025
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/108869
dc.description.abstractBackground: Current technological developments are growing very rapidly and significantly, as is the development of games that can be accessed online and offline. Online games have quite a lot of fans, ranging from children, teenagers, to adults. Game players often spend more time playing games than doing useful activities such as doing assignments, interacting with others, socializing, or doing work. Indonesia is a country with the third largest game market in the world. Game addiction has a negative impact on the perpetrators, although there are also positive impacts in playing games. Indonesia does not yet have a validated instrument in Indonesian to detect videogame addiction in children. This validated Indonesian version of the Videogame Addiction Scale for Children (VASC) instrument is expected to be able to detect and prevent the negative impacts of game addiction in children in Indonesia in general, and North Sumatra in particular. Method: This research is a methodological study with a quantitative approach, subject selection using non-probability sampling, cluster sampling type. The sample size was 300 people, to obtain a valid and reliable Indonesian version of the Videogame Addiction Scale for Children instrument that can be used and adapted to Indonesian customs and culture. The target population in this study were elementary school children from grades 3 to 6 aged 8-12 years. Results: The Indonesian version of the Videogame Addiction Scale for Children (VASC) has good content validity, namely S-CVI / UA (scale-level content validity index, universal agreement calculation method) = 21/21 = 1.00. S-CVI /Ave = (1.00 + 1.00 + 1.00 + 1.00 + 1.00) / 5 = 1.00. Concurrent validity testing was conducted by comparing the Indonesian version of the VASC score with the Indonesian version of the GAS instrument. The Spearman correlation analysis value was 0.740, indicating a positive correlation with strong correlation strength. The internal consistency reliability test of the Indonesian version of the VASC instrument had a reliability value with a Chronbach's alpha value of 0.884. The corrected item-total correlation (CITC) value was > 0.3. Conclusion: The Indonesian version of the VASC instrument is a measuring tool for videogame addiction in children that has been proven valid and reliable, so it can be used in assessing videogame addiction in children, and can help in screening efforts or early detection of game addiction in children in Indonesia.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectValidityen_US
dc.subjectreliabilityen_US
dc.subjectvideogame addiction scale for childrenen_US
dc.subjectonline gamesen_US
dc.subjectaddictionen_US
dc.titleValiditas dan Reliabilitas Videogame Addiction Scale for Children versi Bahasa Indonesiaen_US
dc.title.alternativeValidity and Reliability of The Indonesian Version of The Videogame Addiction Scale for Childrenen_US
dc.typeThesisen_US
dc.identifier.nimNIM237041185
dc.identifier.nidnNIDN0030037801
dc.identifier.nidnNIDN0030037801
dc.identifier.kodeprodiKODEPRODI11103#Ilmu Kedokteran Klinis
dc.description.pages93 Pagesen_US
dc.description.typeTesis Magisteren_US
dc.subject.sdgsSDGs 4. Quality Educationen_US


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