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dc.contributor.advisorSismudjito, Sismudjito
dc.contributor.authorMasir, Ulil Albab
dc.date.accessioned2025-10-17T08:54:08Z
dc.date.available2025-10-17T08:54:08Z
dc.date.issued2025
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/109791
dc.description.abstractThis research examines the phenomenon of Toxic behavior in the online game Mobile Legends: Bang Bang among University of North Sumatra (USU) students from Alfred Schutz s phenomenological perspective. Using a descriptive qualitative approach, this study aims to understand the factors that cause toxicity and efforts to deal with it. The results identified seven main triggering factors: AFK, Feeder, role noncompliance, not participating in team fights, underestimating opponents, indifference to the team, and overly bossy behavior. These factors are explained through Schutz s concept, where Toxic behavior is rooted in cause motives (past negative experiences such as frustration or distrust) and driven by goal motives (emotional release, protest, or dominance). The research also found six ways to deal with Toxic behavior: applying Positive Mental Attitude (PMA), choosing heroes according to team needs, turning off the chat/mute feature, reporting toxic players, pausing, and communicating politely. These efforts, which were also explained through the because motive (learning from toxicity) and the goal motive (creating positive experiences or selfprotection), showed individuals awareness to maintain interactions. In addition, new dimensions were discovered such as the variation of Toxic behavior by gender, its relation to play motivation, and its impact on mental health and team cohesion. This study concludes that Toxic behavior is a dynamic social construct that influences the reality of play.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectToxic Behavioren_US
dc.subjectMobile Legendsen_US
dc.subjectCollege Studentsen_US
dc.subjectPhenomenologyen_US
dc.subjectAlfred Schutzen_US
dc.titleFenomena Toxic Behavior dalam Game Online Mobile Legends: Bang Bang di Kalangan Mahasiswa Universitas Sumatera Utaraen_US
dc.title.alternativeThe Phenomenon of Toxic Behavior in Online Mobile Games Legends: Bang Bang Among Students University Of North Sumateraen_US
dc.typeThesisen_US
dc.identifier.nimNIM200901036
dc.identifier.nidnNIDN0004045606
dc.identifier.kodeprodiKODEPRODI69201#Sosiologi
dc.description.pages166 Pagesen_US
dc.description.typeSkripsi Sarjanaen_US
dc.subject.sdgsSDGs 4. Quality Educationen_US


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