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dc.contributor.advisorPurnamasari, Fanindia
dc.contributor.advisorNurhasanah, Rossy
dc.contributor.authorWindari, Fani
dc.date.accessioned2025-11-17T06:55:38Z
dc.date.available2025-11-17T06:55:38Z
dc.date.issued2025
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/110685
dc.description.abstractIn History learning in elementary schools is often perceived as less engaging, so media that can increase students’ interest and understanding is needed. This study develops Petualangan Kerajaan Hindu-Buddha, an Augmented Reality (AR) based learning medium built with Vuforia that combines marker-based multi-target and markerless Ground Plane, complemented with quizzes and a star-based progression mechanic. The evaluation comprised (1) black-box functional testing across all scenes (menu, kingdom selection, AR exploration, quiz, storage/leaderboard), (2) a single-group pretest–posttest experiment with 30 fourth-grade students using 20 identical items, (3) media feasibility validation referring to BSNP and contextual assessment by two teachers, (4) learning-motivation evaluation using the ARCS model, and (5) the Game User Experience Satisfaction Scale (GUESS-18). Results indicate that all features run well and stably in functional tests. The mean score increased from 64 (Pre-Test) to 80 (Post-Test), the median from 65 to 80, and the mode from 65 to 85, indicating the medium’s effectiveness in improving understanding. Media feasibility was rated Highly Feasible Content 84,8%, Presentation 83,3%, Language 87,5%, Contextual 89%. ARCS evaluation was also Highly Feasible, Attention 90,42%, Relevance 88,54%, Confidence 89,79%, Satisfaction 85,63%. GUESS-18 yielded a total score of 39,79/56 (~71%), with the strongest aspects being Personal Gratification and Narratives, while Play Engrossment emerged as a priority for improvement.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectLearning Mediaen_US
dc.subjectAugmented Realityen_US
dc.subjectVuforiaen_US
dc.subjectGround Planeen_US
dc.subjectMulti-Targeten_US
dc.subjectIndonesian Historyen_US
dc.subjectARCSen_US
dc.subjectGUESS-18en_US
dc.titleGamifikasi dan ARBook Berbasis Hybrid Augmented Reality dengan Multi-Target Tracking pada Petualangan Belajar Sejarah Kerajaan Hindu-Buddhaen_US
dc.title.alternativeA Gamified Hybrid Augmented Reality (AR) Book with Multi-Target Tracking for a Learning Adventure in the History of Hindu–Buddhist Kingdomsen_US
dc.typeThesisen_US
dc.identifier.nimNIM211402011
dc.identifier.nidnNIDN0017088907
dc.identifier.nidnNIDN0001078708
dc.identifier.kodeprodiKODEPRODI59201#Teknologi Informasi
dc.description.pages148 Pagesen_US
dc.description.typeSkripsi Sarjanaen_US
dc.subject.sdgsSDGs 4. Quality Educationen_US


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