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dc.contributor.advisorTarigan, Jos Timanta
dc.contributor.advisorEfendi, Syahril
dc.contributor.authorShidiq, Muhammad Daffa
dc.date.accessioned2025-12-19T08:19:34Z
dc.date.available2025-12-19T08:19:34Z
dc.date.issued2025
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/111120
dc.description.abstractThis research focuses on the development of an Automated Prompt Engineering (APE) system for a bot-companion NPC in the EduRobots game, aiming to design a system capable of automatically generating prompts based on in-game conditions so that the bot-companion can respond adaptively and contextually. The system utilizes a 3x3 grid sensor that detects key objects within the game area, such as the player, enemies, coins, medkits, and artifacts. The detected data are then processed by the APE system to construct dynamic prompts representing the game situation contextually. These prompts are sent to the Large Language Model (LLM) GPT 4o mini through an API to obtain decisions or actions that the bot-companion will execute. Several gameplay scenarios, both with and without additional instructions from the player, were tested to evaluate the system’s ability to interpret the game state and generate appropriate responses. The results show that the developed grid sensor and APE system perform effectively in detecting game conditions and generating accurate prompts. The GPT model successfully produced relevant responses based on the game context and adapted its actions according to the player’s instructions. Furthermore, the system demonstrated adaptive behavior when facing situations that did not match the given instructions. Therefore, the implementation of APE in this study proves to enhance the intelligence and adaptability of bot-companions.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectAutomated Prompt Engineeringen_US
dc.subjectLarge Language Modelen_US
dc.subjectBot-Companionen_US
dc.subjectSensor Griden_US
dc.subjectGameen_US
dc.subjectAIen_US
dc.titlePengembangan Automated Prompt Engineering untuk Bot-Companion NPC dalam Game Edurobotsen_US
dc.title.alternativeDevelopment of an Automated Prompt Engineering for Bot-Companion NPC in Edurobots Gameen_US
dc.typeThesisen_US
dc.identifier.nimNIM211401136
dc.identifier.nidnNIDN0126018502
dc.identifier.nidnNIDN0010116706
dc.identifier.kodeprodiKODEPRODI55201#Ilmu Komputer
dc.description.pages60 Pagesen_US
dc.description.typeSkripsi Sarjanaen_US
dc.subject.sdgsSDGs 9. Industry Innovation And Infrastructureen_US


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