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dc.contributor.advisorTarigan, Jos Timanta
dc.contributor.advisorSelvida, Desilia
dc.contributor.authorSitanggang, Habel Febrian
dc.date.accessioned2025-12-22T04:01:41Z
dc.date.available2025-12-22T04:01:41Z
dc.date.issued2025
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/111151
dc.description.abstractMaps are essential elements in grid-based turn-based games because they influence player strategy and overall gameplay experience. Manual map creation is time-consuming and often produces limited variation. This study aims to implement a Large Language Model (LLM) for procedural map generation to automate the map design process. The system was developed using the Unity game engine integrated with the LLM for Unity package from Undream AI and the local model Llama 3.2 3B-Instruct-Q4_K_M. Three main approaches were proposed: (1) a single LLM that directly generates numerical maps, (2) two separate LLMs in which the first generates a binary map and the second applies biome decoration, and (3) a combination of one LLM with a procedural decoration program in Unity. Each approach was tested 20 times to evaluate map size consistency, passable tile ratio, and connectivity using the A* algorithm. The results show that the LLM still faces limitations in understanding spatial structures and following numerical constraints consistently. The second approach achieved the highest map size consistency of 45%, while the third approach obtained the best connectivity of 80%. These findings indicate that LLMs are not yet capable of reliably generating stable and specification-compliant procedural maps. However, they demonstrate potential as a supportive component for future research and development in dynamic content generation within the gaming industry.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectLarge Language Modelen_US
dc.subjectProcedural Map Generationen_US
dc.subjectTurn-Based Gameen_US
dc.subjectUnityen_US
dc.subjectGrid-Based Gameen_US
dc.titleImplementasi Large Language Model (LLM) dalam Pembuatan Map Procedural pada Game Turn-Based Berbasis Griden_US
dc.title.alternativeImplementation of Large Language Model (LLM) in Creation of Procedural Map in Grid-Based Turn-Based Gameen_US
dc.typeThesisen_US
dc.identifier.nimNIM211401073
dc.identifier.nidnNIDN0126018502
dc.identifier.nidnNIDN0005128906
dc.identifier.kodeprodiKODEPRODI55201#Ilmu Komputer
dc.description.pages62 Pagesen_US
dc.description.typeSkripsi Sarjanaen_US
dc.subject.sdgsSDGs 9. Industry Innovation And Infrastructureen_US


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