Perancangan UI-UX aplikasi pengelola waktu bermain game untuk mengurangi resiko kecanduan pada remaja
Ui/Ux Design Of A Game Time Management Application To Reduce Addiction Risk In Adolescents
Abstract
Game addiction among adolescents is a significant issue affecting health and productivity. This study aims to design the UI/UX of a game time management application that is adaptive and persuasive to encourage self-regulation in teenagers. The research employs the Design Thinking methodology, encompassing five stages: empathize, define, ideate, prototype, and testing. Data were gathered through interviews and surveys with the target audience aged 13–18. The final result is a high-fidelity prototype featuring self-imposed time limits, activity tracking, and a reward system to motivate discipline. Based on the System Usability Scale (SUS) testing, the design achieved a score of [X], indicating high usability and strong user acceptance. In conclusion, a user-centered design approach provides an effective solution to mitigate game addiction risks by fostering healthier digital habits.
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- Diploma Papers [195]
