| dc.contributor.advisor | gultom, parapat | |
| dc.contributor.author | amin, fathul | |
| dc.date.accessioned | 2026-01-09T05:02:47Z | |
| dc.date.available | 2026-01-09T05:02:47Z | |
| dc.date.issued | 2026 | |
| dc.identifier.uri | https://repositori.usu.ac.id/handle/123456789/112076 | |
| dc.description.abstract | Game addiction among adolescents is a significant issue affecting health and productivity. This study aims to design the UI/UX of a game time management application that is adaptive and persuasive to encourage self-regulation in teenagers. The research employs the Design Thinking methodology, encompassing five stages: empathize, define, ideate, prototype, and testing. Data were gathered through interviews and surveys with the target audience aged 13–18. The final result is a high-fidelity prototype featuring self-imposed time limits, activity tracking, and a reward system to motivate discipline. Based on the System Usability Scale (SUS) testing, the design achieved a score of [X], indicating high usability and strong user acceptance. In conclusion, a user-centered design approach provides an effective solution to mitigate game addiction risks by fostering healthier digital habits. | en_US |
| dc.language.iso | id | en_US |
| dc.publisher | Universitas Sumatra Utara | en_US |
| dc.subject | UI/UX | en_US |
| dc.subject | Design Thingking | en_US |
| dc.subject | Usability | en_US |
| dc.subject | Game Addiction | en_US |
| dc.title | Perancangan UI-UX aplikasi pengelola waktu bermain game untuk mengurangi resiko kecanduan pada remaja | en_US |
| dc.title.alternative | Ui/Ux Design Of A Game Time Management Application To Reduce Addiction Risk In Adolescents | en_US |
| dc.type | Thesis | en_US |
| dc.identifier.nim | NIM222406021 | |
| dc.identifier.nidn | NIDN0030016102 | |
| dc.identifier.kodeprodi | KODEPRODI55401#Teknik informatika | |
| dc.description.pages | 59 Pages | en_US |
| dc.description.type | Kertas Karya Diploma | en_US |
| dc.subject.sdgs | SDGs 4. Quality Education | en_US |