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dc.contributor.advisorTarigan, Jos Timanta
dc.contributor.advisorHandrizal
dc.contributor.authorMaverick, Kevin
dc.date.accessioned2026-01-27T03:19:23Z
dc.date.available2026-01-27T03:19:23Z
dc.date.issued2025
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/112287
dc.description.abstractThe current trend in the gaming industry is leaning more towards multiplayer games because they are more appealing than singleplayer games. This research aims to implement an effective competitive multiplayer system’s architecture. Implementation aims to provide a more interactive experience because it involves multiple players in real time. In this study, implementation was carried out on the “Super English” study case with primary method of research being literature studies and official Unity documentation. Developments of the game used Unity Engine and Unity Netcode for GameObjects framework, Gaming Services from Unity to develop lobby system, while Flask technology was used as the game server. Hosting is done on the Google Cloud Platform environment with the Compute Engine to run game servers. Testing is done through metric measurements to evaluate the efficiency of the system. Metric measurement measures the memory usage while any multiplayer session is active. Memory usage affected by number of clients in a session and the number of concurrent multiplayer session. Metric measurements reveals that every multiplayer session uses roughly 156.50 MiB with an extra of approximately 1.75 MiB for subsequents clients.With multiplayer feature that offers new ways to interact in the game, the game is no longer monotonous.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectUnity Netcode for GameObjectsen_US
dc.subjectGoogle Cloud Platformen_US
dc.subjectMultiplayer Games Developmenten_US
dc.subjectClient-server Architectureen_US
dc.titlePenerapan Sistem Multiplayer Kompetitif Player Versus Player(Pvp) pada Game Super Englishen_US
dc.title.alternativeDevelopment of an Online Multiplayer Competitive Player Versus Player(Pvp) on a Game Super Englishen_US
dc.typeThesisen_US
dc.identifier.nimNIM221401080
dc.identifier.nidnNIDN0126018502
dc.identifier.nidnNIDN0113067703
dc.identifier.kodeprodiKODEPRODI55201#Ilmu Komputer
dc.description.pages80 Pagesen_US
dc.description.typeSkripsi Sarjanaen_US
dc.subject.sdgsSDGs 9. Industry Innovation And Infrastructureen_US


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