Pengaruh Metode Gamifikasi Wordwall terhadap Hasil Belajar Operasi Bilangan Bulat Siswa Kelas 7
The Effect of the Wordwall Gamification Method on the Learning Outcomes of Integer Operations of Seventh-Grade Students
Abstract
This study aimed to examine the effect of the wordwall gamification method on students’ learning outcomes in integer operations among seventh-grade students (Class VII-4) at UPT SPF SMP Negeri 4 Pantai Labu. The research employed a quantitative experimental method using a quasi-experimental design with a nonequivalent control group design. The subjects of this study consisted of 30 students from Class VII-4 at SMP Negeri 4 Pantai Labu. Data were collected using an integer operations achievement test consisting of 15 items, which was administered twice in the form of a pre-test and a post-test. Data analysis was conducted using the Independent Samples t-test. The results showed a significant difference between the post-test scores of the experimental group and the control group (t = 6.921, df = 28.00, p < 0.001). The mean difference between the experimental and control groups was 4.66, with a Cohen’s d value of 2.527, which falls into the very large effect size category. These findings indicate that the implementation of the wordwall gamification method has a significant effect on improving students’ learning outcomes. Therefore, the wordwall gamification method can be applied as an alternative instructional method in schools, particularly for teaching integer operations.
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