Implementasi Gamifikasi pada Game Edukasi “Penjelajahan Kerajaan Samudera Pasai” Berbasis Role Playing Game untuk Mata Pelajaran IPAS Sekolah Dasar
Implementation of Gamification in the Educational Game Exploration of the Samudera Pasai Kingdom Based on Role-Playing Game for Elementary School Science and Social Studies (IPAS) Subject
Date
2025Author
Siregar, Linda Tamara
Advisor(s)
Nurhasanah, Rossy
Huzaifah, Ade Sarah
Metadata
Show full item recordAbstract
The game developed in this study is designed to support the learning of IPAS (Integrated
Science and Social Studies) subjects at the elementary school level, specifically focusing on
the historical topic of the Samudera Pasai Kingdom, and is based on the Role-Playing
Game (RPG) genre.. A gamification approach is implemented in the game development to
enhance students’ motivation and interest in learning through an engaging and educational
gameplay experience. The development method used in this research is the Multimedia
Development Life Cycle (MDLC). The game was developed using RPG Maker MV,
featuring pixel art visuals with brown and gold color tones. It consists of five levels, each
representing significant historical events of the Samudera Pasai Kingdom, and includes
interactive quizzes, non-playable characters (NPCs), and exploration missions. The
effectiveness of the game as a learning medium was assessed using the GUESS (Game User
Experience Satisfaction Scale) questionnaire to measure students’ motivation and interest.
The assessment results show that the RPG-based learning media is categorized as “Highly
Feasible,” with scores of 80.5% for content feasibility, 85.5% for presentation, 90.5% for
language, and 85.5% for contextual aspects. The pre-test and post-test results indicate an
improvement in students’ knowledge, with the average score increasing from 43.79 to
82.06, along with higher minimum, maximum, and mode values. The Game User
Experience Satisfaction Scale analysis also shows positive results across nine aspects, all
scoring above 73%, including knowledge improvement (82.54%) and dominance (83.19%).
Overall, the game “Penjelajahan Kerajaan Samudera Pasai” has proven to enhance
students’ interest and understanding of historical material, making it a feasible and
innovative medium for IPAS learning in elementary schools.
Collections
- Undergraduate Theses [889]
