Show simple item record

dc.contributor.advisorSiregar, Baihaqi
dc.contributor.advisorNababan, Erna Budhiarti
dc.contributor.authorAdriansyah, Hadi
dc.date.accessioned2023-05-26T13:47:14Z
dc.date.available2023-05-26T13:47:14Z
dc.date.issued2023
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/85058
dc.description.abstractThe digital era and globalization have continuously impacted human civilization. Every day, new technological discoveries are made, and existing developing technologies emerge every hour, thereby affecting every aspect of life, including among Indonesians in general. Advances in information and communication technology are equally important in the workplace, where it is used in a variety of jobs. As a result, there are more job opportunities in the information and communication technology sector. Anyone skilled in this field has excellent job options. Every child should have access to early education in information and communication technology. You can start by using programming to understand the basics of computer science. Through early learning, it will help strengthen children's basic skills such as thinking, logic, problem solving and creativity, especially when using computers. However, learning media is quite difficult to learn because it uses text programming which tends to be boring and tends to give up on learning it. Therefore, a programming system based on visual programming was developed in the form of blocks related to the basics of programming designed in the form of maze games and labyrinth robots. The results of the research are presented in the form of a programming concept learning system through games. The test results show that the game created can accurately recognize motion and direction commands.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectGameen_US
dc.subjectVisual Programmingen_US
dc.subjectThe Basic Concept of Programmingen_US
dc.titlePermainan Pengenalan Konsep Pemrograman Menggunakan Robot Kecerdasan Buatan Penelusur Labirin Berbasis Visual Programming dan Internet Of Thingsen_US
dc.typeThesisen_US
dc.identifier.nimNIM151402090
dc.identifier.nidnNIDN0008017906
dc.identifier.nidnNIDN0026106209
dc.identifier.kodeprodiKODEPRODI59201#Teknologi Informasi
dc.description.pages88 Halamanen_US
dc.description.typeSkripsi Sarjanaen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record