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dc.contributor.advisorDaulay, Harmona
dc.contributor.advisorSaladin, T. Ilham
dc.contributor.authorAfnizal, Muhammad
dc.date.accessioned2023-07-28T02:53:43Z
dc.date.available2023-07-28T02:53:43Z
dc.date.issued2023
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/86079
dc.description.abstractIn accordance with their context as social beings, humans are inextricably linked to the process of social interaction. All processes of social interaction in humans are important, even if they serve to establish relationships between them. One form of social interaction that occurs ;n humans is playing. Meanwhile, the refinement of adult technology brings with it various developments in the gaming field, such as online gaming. Playing online games has been proven to bring about various f)!pes of social problems, including verbal violence. The aim of this research is to observe the habitus of online gamers in Lhokseumawe city to use verbal abuse while playing online games in cafes, which is a forum for social interaction for the neighboring community in Aceh as Serambi Mekah. Descriptive qualitative method is employed and in-depth interviews are conducted with key informants of online game players and ordinary informants, namely Coffee shop observers and visitors who often witness the behavior of online game players in the coffee shops. The results of the research make it clear that online game players engage in verbal violence in coffee shops. Verbal violent behavior is triggered by the inculcation of norms in the family, stress in online game players resulted from lack of sleep and food, problems during game playing, expressive behavior, imitation of rude behavior of game influencers such as YouTubers, etc. and other adult players and opponents who come from areas with a culture of rudeness. It is hoped that this research will be a reference for understanding the behavior of online game players who engage in verbal violence, such that policies are viewed as a form of social control.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectHabitusen_US
dc.subjectonline gameen_US
dc.subjectverbal abuseen_US
dc.subjectSDGsen_US
dc.titleHabitus Pemain Game Online dalam Kekerasan Verbal di Warung Kopien_US
dc.typeThesisen_US
dc.identifier.nimNIM217047001
dc.identifier.nidnNIDN0011076901
dc.identifier.nidnNIDN0021086207
dc.identifier.kodeprodiKODEPRODI69101#Magister Sosiologi
dc.description.pages150 Halamanen_US
dc.description.typeTesis Magisteren_US


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