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dc.contributor.advisorTarigan, Jos Timanta
dc.contributor.advisorAmalia
dc.contributor.authorWirawan, Randy Fikri
dc.date.accessioned2023-08-03T05:38:00Z
dc.date.available2023-08-03T05:38:00Z
dc.date.issued2023
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/86286
dc.description.abstractShader is a computer-base command to every pixels in which produce texture to an object. With the usage of shader, an object can have a variety of texture applied such as dirt, steel, glass texture and many more. A car's body can be an example of shader usage to achieve one's desirable texture and color. In computer graphics system, it is difficult to achieve a perfect texture especially in Augmented Reality system. With the use of a shading method called Phong Shading, an object can customed to get a texture of the user's choice. This study will let the user a freedom to create shader and materials on a 3D object which is a car model body. This study will result in user giving effects to the car body and the use of phong shading in an Augmented Reality system.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectPhong Shading methoden_US
dc.subject3D modelen_US
dc.subjectshaderen_US
dc.subjectcar modelen_US
dc.subjectAugmented Realityen_US
dc.subjectSDGsen_US
dc.titlePengembangan Shader Pewarnaan Permukaan Metalik pada Aplikasi Ar Penjualan Mobil Interaktifen_US
dc.typeThesisen_US
dc.identifier.nimNIM161401075
dc.identifier.nidnNIDN0126018502
dc.identifier.nidnNIDN0121127801
dc.description.pages62 Halamanen_US
dc.description.typeSkripsi Sarjanaen_US


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