Pengembangan Shader Pewarnaan Permukaan Metalik pada Aplikasi Ar Penjualan Mobil Interaktif
dc.contributor.advisor | Tarigan, Jos Timanta | |
dc.contributor.advisor | Amalia | |
dc.contributor.author | Wirawan, Randy Fikri | |
dc.date.accessioned | 2023-08-03T05:38:00Z | |
dc.date.available | 2023-08-03T05:38:00Z | |
dc.date.issued | 2023 | |
dc.identifier.uri | https://repositori.usu.ac.id/handle/123456789/86286 | |
dc.description.abstract | Shader is a computer-base command to every pixels in which produce texture to an object. With the usage of shader, an object can have a variety of texture applied such as dirt, steel, glass texture and many more. A car's body can be an example of shader usage to achieve one's desirable texture and color. In computer graphics system, it is difficult to achieve a perfect texture especially in Augmented Reality system. With the use of a shading method called Phong Shading, an object can customed to get a texture of the user's choice. This study will let the user a freedom to create shader and materials on a 3D object which is a car model body. This study will result in user giving effects to the car body and the use of phong shading in an Augmented Reality system. | en_US |
dc.language.iso | id | en_US |
dc.publisher | Universitas Sumatera Utara | en_US |
dc.subject | Phong Shading method | en_US |
dc.subject | 3D model | en_US |
dc.subject | shader | en_US |
dc.subject | car model | en_US |
dc.subject | Augmented Reality | en_US |
dc.subject | SDGs | en_US |
dc.title | Pengembangan Shader Pewarnaan Permukaan Metalik pada Aplikasi Ar Penjualan Mobil Interaktif | en_US |
dc.type | Thesis | en_US |
dc.identifier.nim | NIM161401075 | |
dc.identifier.nidn | NIDN0126018502 | |
dc.identifier.nidn | NIDN0121127801 | |
dc.description.pages | 62 Halaman | en_US |
dc.description.type | Skripsi Sarjana | en_US |
Files in this item
This item appears in the following Collection(s)
-
Undergraduate Theses [1235]
Skripsi Sarjana