dc.description.abstract | Awareness regarding disease and health in general can hardly be found on the general public. Most people will ignore the disease they have if they don't have severe symptoms. One disease that is often overlooked is Gingivitis. Gingivitis is a disease in the form of swelling, redness or even bleeding of the gums. Gingivitis is often painless and the symptoms are not too prominent, but if ignored it can be fatal or may be a sign of a more serious disease. Due to these reasons, a learning media is needed to raise awareness of the dangers of gingivitis if ignored. In modern times like this, technology has developed very rapidly, there are many types of technology that can be used to make learning media. One such technology is Augmented Reality (AR). The author thinks that this technology is the most suitable and effective to be used as a learning medium. Augmented Reality (AR) is an interaction technology between humans and computers where users can add an object from a computer to existing reality and interact with the object through a device, generally a smartphone. Therefore, the authors decided to develop an application regarding Gingivitis where users can get information about the disease and interact with 3D models of gums that have Gingivitis with Android-based Augmented Reality. The author will design this application using the MDLC (Multimedia Development Life Cycle) method which consists of the stages of Concept, Material Collecting, Design, Assembly, Testing and Distribution. Based on the research results, it can be concluded that the application of learning media for gingivitis is expected to build awareness of the dangers of gingivitis. | en_US |