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dc.contributor.advisorSimanjuntak, Junjungan Saut Bonar Pangihutan
dc.contributor.authorHalawa, Niko Ardianus
dc.date.accessioned2023-08-30T07:52:32Z
dc.date.available2023-08-30T07:52:32Z
dc.date.issued2023
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/87053
dc.description.abstractIn the era of generation Z, which grows along with technology, everyone is close to gadgets, along with their use, the benefits and uses, which are also complex, apart from innovation for communication needs, gadgets also often bring up new things between users, namely how to communicate with one another. like the internet, for example in online games. Online games gave birth to a phenomenon in the beahvior of generation Z. The purpose of this study is to analyze and describe the interest of Generation Z in playing online games and the impact of games on the behavior of Generation Z in Titichain Village, Medan Baru. The method used by the researcher is a qualitative descriptive method in which the researcher conducts observations, interviews, and documentation of several randomly selected informants ranging from 15 to 23 years of age. The theory used is the phenomenological theory of Alfred Scutzh. The results of the study explain that the average generation Z has different motives that are not exactly the same in expressing themselves in online games. The phenomenon of using online games among Generation Z is influenced by three factors, namely: Prestige, Feelings, and Motivation. Online games can help themselves to come up with a new self concept about the advantages of an achievement and increase self-confidence among generation Z. The substance of this research contributes in the form of breakthrough recommendations to all generation Z to always be confident and have a better understanding of the utilization especially when playing online games.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectGeneration Zen_US
dc.subjectOnline Gamesen_US
dc.subjectPhenomenaen_US
dc.subjectSDGsen_US
dc.titleFenomena Game Online di Kalangan Generasi Z di Kelurahan Titi Rantai Medan Baruen_US
dc.typeThesisen_US
dc.identifier.nimNIM170901054
dc.identifier.nidnNIDN0014066004
dc.identifier.kodeprodiKODEPRODI69201#Sosiologi
dc.description.pages125 Halamanen_US
dc.description.typeSkripsi Sarjanaen_US


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