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dc.contributor.advisorNababan, Esther Sorta Mauli
dc.contributor.authorSibarani, Renita Rosalina
dc.date.accessioned2023-09-06T07:22:35Z
dc.date.available2023-09-06T07:22:35Z
dc.date.issued2023
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/87244
dc.description.abstractRuma Bolon is a traditional Batak house that holds significant historical and cultural value, which is crucial to preserve. However, Ruma Bolon has become increasingly rare, leading to a decline in public knowledge and understanding of this traditional house. In this study, the Waterfall method is employed for the development of the Ruma Bolon introduction application. The Waterfall method's sequential stages, including requirement analysis, design, program implementation, testing, and maintenance, are applied to ensure a structured and systematic application development process. By leveraging Android-based AR technology, the Ruma Bolon introduction application offers an engaging and interactive three-dimensional visualization experience for users. Users can explore detailed 3D models of Ruma Bolon, including its structure and ornamental elements, which are conventionally challenging to comprehend through pictures or descriptions.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectandroiden_US
dc.subjectaugmented realityen_US
dc.subjectintroduction mediaen_US
dc.subjectruma bolonen_US
dc.subjectSDGsen_US
dc.titleMedia Pengenalan Ruma Bolon Menggunakan Teknologi Augmented Reality Berbasis Androiden_US
dc.typeThesisen_US
dc.identifier.nimNIM202406017
dc.identifier.nidnNIDN0018036102
dc.identifier.kodeprodiKODEPRODI55401#Teknik Informatika
dc.description.pages56 Halamanen_US
dc.description.typeKertas Karya Diplomaen_US


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