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dc.contributor.advisorSitorus, Syahriol
dc.contributor.authorSimanungkalit, Alexander Immanuel
dc.date.accessioned2023-09-26T03:09:57Z
dc.date.available2023-09-26T03:09:57Z
dc.date.issued2023
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/87821
dc.description.abstractThe development of games today demands higher programming skills. One type of game that is quite popular is the First Person Shooter (FPS) genre, where players see the game world from a first-person perspective. This research aims to improve programming skills by designing and developing a game called Zombie Wave Survival in the First Person Shooter (FPS) genre, the game was built and developed using Unreal Engine 5 software. The method used in this research is the Multimedia Development Life Cycle (MDLC), a method suitable for designing and developing media applications involving images, sound, video, animation, and other elements. This method involves six stages, namely conceptualization, design, material collecting, assembly, testing, and distribution. For data collection, observation and information gathering through the internet and literature studies that support the making of 3D games are carried out. The results showed that the designed game can help players in developing psychological training, quick thinking, reaction, and vision speed. In addition, it becomes a means of entertainment for its users.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectFirst Person Shooter (FPS)en_US
dc.subjectGameen_US
dc.subjectMultimedia Development Life Cycle (MDLC)en_US
dc.subjectZombieen_US
dc.subjectSDGsen_US
dc.titleRancang Bangun Game First Person Shooter (FPS) Zombie Wave Survival Berbasis Desktop Menggunakan Unreal Engine 5en_US
dc.typeThesisen_US
dc.identifier.nimNIM202406093
dc.identifier.nidnNIDN0010037104
dc.identifier.kodeprodiKODEPRODI55401#Teknik Informatika
dc.description.pages96 Halamanen_US
dc.description.typeKertas Karya Diplomaen_US


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