Virtual Reality Museum 3D Perjuangan TNI Kodam I Bukit Barisan dengan Metode Gamification

Date
2023Author
Abdillah, Farhan
Advisor(s)
Andayani, Ulfi
Hizriadi, Ainul
Metadata
Show full item recordAbstract
Technology is here to make life easier today and it is undeniable that advances in a
technological device can create a new challenge for the wider community, especially
in today's digital world. The younger generation or what is called the millennial
generation and today's society with their digital abilities should not forget the
importance of understanding the history of their own nation in Indonesia which is
declining. This is generally due to the publication media and methods of introducing
history that do not interest them and there is no interactive model which seems
monotonous. Simulation technology or what is called Virtual Reality (VR) is currently
growing rapidly with the increasing demand for VR devices which are widely used
and applied in various purposes, especially in the field of science. So far, many tourist
attractions and historical buildings have been recreated into 2D models or 360° visual
video format displays. However, there are many drawbacks in terms of the
visualization model and the immersive and interactive experiences that can be carried
out by the user in the process of exploring the media environment. In this research, the
use of Virtual Reality (VR) technology is used for digital preservation and
conservation of one of the historical relics of army fighters in the past in North
Sumatra, namely the Museum of Struggle for the TNI Kodam 1 Bukit Barisan located
in the city of Medan. This application was built with the design of the Virtual Tour
concept to provide detailed and interactive forms of information about a location and
information about the TNI. The architectural model of the museum building which is
reconstructed into 3D form allows exploration to be carried out outside and inside the
building to provide an immersive experience to the user. The trial of the virtual reality
tour application for the TNI struggle museum Kodam 1 Bukit Barisan with the
gamification method was carried out on 10 random people and data collection was
carried out by filling out the provided questionnaire. From the results of the
questionnaire conducted, a value of 81.8% was obtained which stated that the
application that was made could run very well, interesting and interactive.
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- Undergraduate Theses [765]