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dc.contributor.advisorManurung, Asima
dc.contributor.authorSembiring, Rias Akmal
dc.date.accessioned2024-01-16T03:39:46Z
dc.date.available2024-01-16T03:39:46Z
dc.date.issued2023
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/90221
dc.description.abstractRapid developments in the era of digital globalization have influenced other fields, including the use of digital products that can facilitate daily human activities. Therefore, more and more digital products are emerging that are very easy to access, both those that are spread on the internet in the form of applications and websites. Designing digital products requires cooperation from several professions, one of which is the User Interface / User Experience Designer or UI / UX Designer profession. UI/UX Designers work more specifically in the digital realm designing products, such as websites, applications, interactive television, landing pages and dashboards. Currently, there are more and more people who care about animals, and also more and more people who have animals as their pets. However, there are still many people who do not understand how to properly care for animals or if something emergency happens to their pets. Through information technology, this condition can be met with a mobile application on how to care for these animals. This research was conducted with the aim of making it easier for pet owners to get information from trusted sources. The author also makes application designs using the Design thinking method. This design was also made on the basis of user interface theory and user experience. The goal is to design the TANYA VET application with the stages of emphasizing, defining, ideating, prototyping and testing. At the empathize stage, the main problems are obtained which can be used as material for the writer to find solutions from observations using the secondary research method. The define stage is used to determine the main problems to be solved. The ideate stage of the writer generates solutions and ideas for the problems that have been collected. The prototype stage allows the ideas or solutions obtained from the previous stage to be developed into a visual design. The testing phase uses the usability scale system to the intended respondents to find out which ideas that have been visually developed are appropriate and will be assessed by the respondents. The design of the TANYA VET application was designed based on the target user to facilitate the information needs of people who raise pets.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectApplication Designen_US
dc.subjectDesign thinkingen_US
dc.subjectPet Careen_US
dc.subjectUser Interfaceen_US
dc.subjectUser experienceen_US
dc.subjectSystem Usability Scaleen_US
dc.subjectSDGsen_US
dc.titlePerancangan User Interface dan User Experience dengan Metode Design Thinking Aplikasi Mobile Tanya Veten_US
dc.typeThesisen_US
dc.identifier.nimNIM202406037
dc.identifier.nidnNIDN0015037310
dc.identifier.kodeprodiKODEPRODI55401#Teknik Informatika
dc.description.pages72 Halamanen_US
dc.description.typeKertas Karya Diplomaen_US


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