dc.contributor.advisor | Arisandi, Dedy | |
dc.contributor.advisor | Nurhasanah, Rossy | |
dc.contributor.author | Lingga, Ray Syadera | |
dc.date.accessioned | 2024-02-07T06:54:45Z | |
dc.date.available | 2024-02-07T06:54:45Z | |
dc.date.issued | 2023 | |
dc.identifier.uri | https://repositori.usu.ac.id/handle/123456789/91036 | |
dc.description.abstract | When you want to build a game or system, you need directions and guidelines to make the development process better and in accordance with the needs in the game. GDLC is one of the methodologies in the process of developing games and games. Adding AI technology to the Pathfinding A* game is one way to make enemies in the game able to locate players and make the game more interactive. The Deli and Serdang Sultanates are kingdoms whose legacies can still be enjoyed and are still standing today, for the Deli Sultanate there is still the iconic Maimoon Palace that can be visited in Medan City, the Grand Mosque, and the Darul Arif Palace as evidence of the heyday of the two sultanates. . The application of the adventure game that was made had 88,4% positive responses given based on the respondents who had been tested. | en_US |
dc.language.iso | id | en_US |
dc.publisher | Universitas Sumatera Utara | en_US |
dc.subject | Virtual Reality | en_US |
dc.subject | Educational Applications | en_US |
dc.subject | Deli Sultanate | en_US |
dc.subject | Serdang Sultanante | en_US |
dc.subject | SDGs | en_US |
dc.title | Implementasi Artificial Intelligence pada Permainan Petualangan Kesultanan Deli dengan Teknologi Virtual Reality | en_US |
dc.type | Thesis | en_US |
dc.identifier.nim | NIM161402067 | |
dc.identifier.nidn | NIDN0031087905 | |
dc.identifier.nidn | NIDN0001078708 | |
dc.identifier.kodeprodi | KODEPRODI59201#Teknologi Informasi | |
dc.description.pages | 81 Halaman | en_US |
dc.description.type | Skripsi Sarjana | en_US |