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    Game 3D Perjuangan Soekarno untuk Kemerdekaan Indonesia Menggunakan Finite State Machine(FSM)

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    Date
    2024
    Author
    Angkasa, Endity Wasita
    Advisor(s)
    Hizriadi, Ainul
    Lubis, Fahrurrozi
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    Abstract
    Indonesia is a country that was once colonized by other countries, to achieve independence the heroes fought for their lives. But with the times, many people don't remember the history of independent Indonesia, most people have forgotten because history is a field of science that is difficult to memorize, there are lots of writings that make people bored to study it, even so, history books nowadays use a lot of old photos to attracts readers' interest but it is still difficult for people to find interest in studying history. In fact, it is from history how a country's identity and characteristics can be formed. From research, people tend to understand more easily using pictures and illustrations than just using words. That's why the 3D RPG game was created as a tool for the public to make it easier to understand history learning. In this research there are several NPCs, namely: enemies, friends, and mission givers. Enemies and friends are controlled using the Finite State Machine (FSM) method. The FSM method utilizes states given to NPCs that are adjusted to environmental conditions to produce an action. In game development using the Unreal Engine 5 engine. The results of the games developed were tested on 30 respondents. The results of the game developed were tested on 30 respondents. The results obtained by respondents felt the excitement of the game, and the system worked as desired, around 83.33%.
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    https://repositori.usu.ac.id/handle/123456789/91497
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    Repositori Institusi Universitas Sumatera Utara - 2025

    Universitas Sumatera Utara

    Perpustakaan

    Resource Guide

    Katalog Perpustakaan

    Journal Elektronik Berlangganan

    Buku Elektronik Berlangganan

    DSpace software copyright © 2002-2016  DuraSpace
    Contact Us | Send Feedback
    Theme by 
    Atmire NV