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dc.contributor.advisorSiregar, Baihaqi
dc.contributor.advisorAndayani, Ulfi
dc.contributor.authorNafisah, Atikah
dc.date.accessioned2024-02-19T08:41:37Z
dc.date.available2024-02-19T08:41:37Z
dc.date.issued2024
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/91502
dc.description.abstractNowadays, the development of digital transformation is taking place massively. Along with the development of digital transformation, human resources are required to be able to adapt well. There are four compulsory skills to be able to adapt well: technical skills, methodological skills, communication skills, and personal skills. One way to acquire such compulsory skills is to improve English as one of the main tools used in communication and enhance computational thinking skills that can enhance technical and methodological skills. To the goal of improving communication skills and computational think skills, a learning method is required that combines English learning and computerized thinking skills in a form of learning that is easier to understand and more interesting. With the concept of gamification of learning English based on digital storytelling with fairytale themes, learning English and computational thinking skills can be combined into a comprehensive and effective learning. In the implementation of learning using gamification methods derived from the learning materials according to the text of fairy tales. This is aimed at facilitating students in understanding the structure of language on fairy tale. The research also applies handson projects as a form of testing the understanding of computational thinking skills. The results of this study show that learning with the concept of gamification has been proven to enhance proven learning outcomes by increasing the pre-test and post-test averages from 81.7 to 92.9. Thus, this research can contribute more to its implications and can be widely integrated to support human resource adaptation to digital transformation.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectDigital Transformationen_US
dc.subjectGamificationen_US
dc.subjectComputational Thinking Abilityen_US
dc.subjectEnglish Languageen_US
dc.subjectSDGsen_US
dc.titleGamifikasi Pembelajaran Bahasa Inggris Berbasis Digital Storytelling dengan Tema Dongeng Nusantaraen_US
dc.typeThesisen_US
dc.identifier.nimNIM201402096
dc.identifier.nidnNIDN0008017906
dc.identifier.nidnNIDN0119048603
dc.identifier.kodeprodiKODEPRODI59201#Teknologi Informasi
dc.description.pages92 Halamanen_US
dc.description.typeSkripsi Sarjanaen_US


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