dc.contributor.advisor | Nasution, Indri Kemala | |
dc.contributor.author | Pasaribu, Steven | |
dc.date.accessioned | 2024-05-17T04:59:44Z | |
dc.date.available | 2024-05-17T04:59:44Z | |
dc.date.issued | 2023 | |
dc.identifier.uri | https://repositori.usu.ac.id/handle/123456789/93302 | |
dc.description.abstract | This study aims to determine the effect of subjective well-being on online game addiction in late adolescents. The subjects in this study were 254 late adolescents. The method used in this research is a quantitative method. The data collection method uses a Likert scale, namely a scale for online game addiction, life satisfaction and affection. The analytical method used in this study is multiple regression analysis. The results of this study show that there is a negative influence on life satisfaction with online game addiction in late teen and a negative influence on affection with online game addiction in late teens. Subjective well-being has an effect of 75,1%. The results of this study show that the higher the level of subjective well-being, the lower the level of online game addiction. | en_US |
dc.language.iso | id | en_US |
dc.publisher | Universitas Sumatera Utara | en_US |
dc.subject | Subjective Well-being | en_US |
dc.subject | Online game Addiction | en_US |
dc.subject | Late Adolescences | en_US |
dc.subject | SDGs | en_US |
dc.title | Pengaruh Kesejahteraan Subjektif terhadap Kecanduan Game Online pada Remaja Akhir | en_US |
dc.title.alternative | The Effect of Subjective Well-Being on Online game Addiction in Late Adolescents | en_US |
dc.type | Thesis | en_US |
dc.identifier.nim | NIM191301120 | |
dc.identifier.nidn | NIDN0019038301 | |
dc.identifier.kodeprodi | KODEPRODI73201#Psikologi | |
dc.description.pages | 116 Pages | en_US |
dc.description.type | Skripsi Sarjana | en_US |