dc.description.abstract | The procces of learning and teaching in schools is an interactive activity between students and teachers. Conventional learning methods involve activities such as reading, observing, and listening. This process is often insufficient in capturing the interest and motivation of students, leading to a lack of mastery of the material. Therefore, alternative methods are needed to support these aspects. Educational Gamification is one such method that can be used to address these issues. Gamification of education involves the use of game-themed scenarios in the learning process. Additionally, gamification can be combined with other media, such as Virtual Reality (VR). The combination of there two methods can create a learning and playing mechanism within a realistic virtual environment. In addition to considering the methods used, the application of a theme is also important as the fondation of the game. Based on data obtained from Steam, as one of the largest game distributors in the world, the theme of First Person Shooter (FPS) game is quite popular among school-age students. The application was tested on 30 participant, 11th-grade student SMA NEGERI 1 PANCURBATU, with a focus on biology lesson, specifically targeting the topic of mouth. The research outcomes were derived from a questionnaire and evaluated using Likert Scale Formula showcasing a success rate of 91,1% for the application. | en_US |