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dc.contributor.advisorIndharty, R R Suzy
dc.contributor.authorRambe, Eliason Noel
dc.date.accessioned2024-08-28T04:29:53Z
dc.date.available2024-08-28T04:29:53Z
dc.date.issued2024
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/96272
dc.description.abstractIntroduction. Narkolema is an acronym for "narkoba lewat mata," where the terms "narkoba" or drugs refers to gadget, television, movie, pornography, and social media. The COVID-19 pandemic required almost all individuals to engage in activities at home and use the internet for longer periods than usual. The increase in gadget usage during covid-19 pandemic significantly increased the risk of gadget addiction, especially among individuals under the age of 25, whose brain maturity is incomplete. Objective. This study aims to determine the relationship between the increased use of gadgets during the pandemic and the level of gadget addiction among Medical Students of the Faculty of Medicine, Universitas Sumatera Utara Batch 2020-2022. Method. The research used an observational analytical method with a cross-sectional design. The data collected consisted of answers from questionnaires taken from Internet Addiction Test, Lunge Questionnaire, The Pornography Craving Questionnaire, and Bergen Social Media Addiction Scale using the Likert scale, the sampling technique used was the consecutive sampling and the total of the sample was based on the Slovin formula. The sample in this study consisted of Medical Students of the Faculty of Medicine, Universitas Sumatera Utara Batch 2020-2022. This research was tested using the Exact Fisher test. Results and Discussion. There are 53.8% of the students used gadgets for longer periods during the pandemic compared to usual times, and 38 (40.8%) students experienced mild gadget addiction, 44 (47.3%) students experienced moderate gadget addiction, and 4 (4.3%) students experienced severe gadget addiction. The study indicates that 47.3% of students experience film addiction, 3.2% experience pornography addiction, 35.6% experience online game addiction, and 7.5% experience social media addiction. The result of the bivariate test shows a statistically significant result with a p-value less than 0.05. Conclusion. The increased use of gadgets due to the covid-19 pandemic caused gadget addiction.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectAddictionen_US
dc.subjectCollege Studenten_US
dc.subjectCovid-19 Pandemicen_US
dc.subjectGadgeten_US
dc.subjectNarkolemaen_US
dc.subjectSDGsen_US
dc.titleEfek Pandemi COVID-19 terhadap Narkolema pada Mahasiswa Fakultas Kedokteran Universitas Sumatera Utaraen_US
dc.title.alternativeThe Effect of the COVID-19 Pandemic on Narcolema in Students of the Faculty of Medicine, University of North Sumatraen_US
dc.typeThesisen_US
dc.identifier.nimNIM200100100
dc.identifier.nidnNIDN0020027302
dc.identifier.kodeprodiKODEPRODI11201#Pendidikan Dokter
dc.description.pages96 Pagesen_US
dc.description.typeSkripsi Sarjanaen_US


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