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dc.contributor.advisorPutra, Mohammad Fadly Syah
dc.contributor.advisorRahmat, Romi Fadillah
dc.contributor.authorFitrah, Dafa Al
dc.date.accessioned2024-09-04T07:59:08Z
dc.date.available2024-09-04T07:59:08Z
dc.date.issued2024
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/96694
dc.description.abstractEnvironmental simulation using Virtual Reality (VR) technology has become an increasingly important medium in various fields, including education and also exploring environments that are still difficult for many people to access. In this context, this research uses Virtual Reality (VR) media as a tool to explore the environment in Antarctica, specifically the South Pole. Antarctica is one of the areas on Earth that not many people have yet explored, which makes it offer unique challenges for the field of research and exploration. In this research, a gamification method is used which involves the use of game elements to encourage engagement and learning for users. By creating a VR simulation application, users can experience the challenges and beauty of Antarctica while interacting with elements of the gamification method such as rewards and missions. This application was created using Unreal Engine which can render in real-time to create an attractive Antarctic environment. Evaluation in this application will discuss the effectiveness of gamification methods in increasing user engagement and providing greater understanding of the Antarctic environment. It is hoped that the results of this research will provide a new color for the use of VR and gamification methods in the context of environmental simulation and potentially in the fields of education and scientific research.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectSimulationen_US
dc.subjectVirtual Realityen_US
dc.subjectAntarcticaen_US
dc.subjectGamificationen_US
dc.subjectUnreal Engineen_US
dc.subjectSDGsen_US
dc.titleSimulasi Penjelajahan Lingkungan Antartika dengan Teknologi Virtual Reality Menggunakan Metode Gamifikasien_US
dc.title.alternativeSimulation of Exploring The Antarctic Environment with Virtual Reality Technology Using Gamification Methodsen_US
dc.typeThesisen_US
dc.identifier.nimNIM191402124
dc.identifier.nidnNIDN0029018304
dc.identifier.nidnNIDN0003038601
dc.identifier.kodeprodiKODEPRODI59201#Teknologi Informasi
dc.description.pages81 Pagesen_US
dc.description.typeSkripsi Sarjanaen_US


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