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dc.contributor.advisorZein, T Thyrhaya
dc.contributor.advisorYusuf, Muhammad
dc.contributor.authorAlvin, Muhammad
dc.date.accessioned2024-10-28T05:22:33Z
dc.date.available2024-10-28T05:22:33Z
dc.date.issued2024
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/98376
dc.description.abstractSocial interaction is a dynamic sequence of social actions between individuals (or groups) who modify their actions and reactions due to actions by their interaction partner. Social interactions can be differentiated into accidental, repeated, regular and regulated. A social interaction is a social exchange between two or more individuals. These interactions form the basis for social structure and therefore are a key object of basic social inquiry and analysis. Social interaction can be studied between groups of two (dyads), three (triads) or larger social groups. Social structures and cultures are founded upon social interactions. By interacting with one another, people design rules, institutions and systems within which they seek to live. Symbols are used to communicate the expectations of a given society to those new to it, either children or outsiders. Through this broad schema of social development, one sees how social interaction lies at its core. This study aims to identify semiotic elements are found in Persona 4 Video Game and describe the semiotic meaning that represented in Persona 4 Video Game as Social Interaction. The method used in this study is a qualitative research by applying document study for data collection and interactive model for data analysis. The data visual is a screenshot from the Persona 4 Video Game and data verbal are the bubble conversation that can be found in the picture. The result shows that the semiotic elements are representament (Sinsign), object (icon), interpretant (rheme) and the semiotic meaning is the hidden message from the Video Game bubble conversation.en_US
dc.language.isoenen_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectVideo Gameen_US
dc.subjectSemiotic Elementsen_US
dc.subjectTriangle Meaningen_US
dc.subjectSocial Interactionen_US
dc.titleSemiotic Analysis in Persona 4 Video Game as a Social Interactionen_US
dc.typeThesisen_US
dc.identifier.nimNIM170705107
dc.identifier.nidnNIDN0009016302
dc.identifier.nidnNIDN0104059201
dc.identifier.kodeprodiKODEPRODI79202#Sastra Inggris
dc.description.pages82 Pagesen_US
dc.description.typeSkripsi Sarjanaen_US
dc.subject.sdgsSDGs 4. Quality Educationen_US


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