dc.description.abstract | Sexual violence encompasses all unwanted sexual acts or behaviors, including
comments, forced physical contact, or exploitation. These acts can be committed by
anyone, regardless of their relationship with the victim, and can occur anywhere. Based
on existing data, it has been shown that children in Indonesia are highly vulnerable to
becoming victims of sexual violence, regardless of their background, situation, or
condition. Sexual violence against children can occur due to a lack of knowledge and
minimal education regarding sexual abuse and violence. This lack of education is
because sex education for children is still considered taboo by parents, leading to
confusion in conveying relevant material and hindering communication and openness
with children. Therefore, an approach that facilitates the process of sex education for
children is needed. In this research, an educational game application to prevent sexual
violence was developed using Pathfinding A* and a Random Number Generator.
Pathfinding A* is used to help game characters find the shortest path in chasing players.
The Random Number Generator is used to randomize obstacles in the game. This
research produces educational games that visualize material related to preventing
sexual violence against children in the form of storytelling, and includes games with
algorithms to make the game more enjoyable. Based on data collection through
questionnaires, 83.86% of the total respondents considered this application successful
in providing effective sex education and offering new knowledge that was beneficial for
children. The results of this research also show that the approach of using game
technology in delivering sex education can be an effective solution to increase
children's understanding so that they can avoid the risk of sexual violence with
appropriate and comprehensive knowledge. | en_US |